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Great British VFX Documentaries Online. From Poppa Day to Matte Painting in the 60’s and 70’s, Dennis Lowes webpage is an amazing documentary resource of visual effects in Britain. Want some in-depth information on the making of Alien you did not know? He has multiple interviews on video with images to back it up. His videos introduce us to a great collection of talented people, and disciplined work, from which we all can learn. Great education, motivation, and fun, and there is more than what is shown in the images below (including some of Dennis’ own work if you are… Continue reading
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By any other Name it is Good Old Fashioned Sculpture. The term Dimensionalization should leave the lexicon of stereo conversion. First off, it is a buzz-word that Madison Avenue could have invented that says very little about the process, and it also calls forth images of an automated process that is simple to do. Secondly, it is a copyrighted phrase for a now defunct company, but mostly it is an inaccurate description. As an example, think of this sentence: “I have converted a 3D world into 2D with the use of a camera lens. It is now dimensionalized”. The word… Continue reading
Get Your Daily Feed…It’s Worth It Sure you can have a Google alert come your way for the VFX news of the day, but the best “Hot Sheet” out there is ILM model/monster maker Howie Weed’s Worth a Mention. I am not sure how he gets the information, but it is more extensive than standard searches, and nicely and simply put together. Many of us in the industry read it every day he makes it. There are a few collections of this mini email blast out in the ether, but if you know the right folks, and get referred to… Continue reading
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Another French Innovation Probably one of the oldest methods of viewing stereo 3D content is Anaglyph. Invented in the 1850’s by a Frenchman, it has seen little update over the years, other than varying the color of the lenses (mostly as an attempt to deliver better full-color images). It is a very cost effective format, but most experts in 3D scoff at it, as a stereo presentation with polarized, or active shutter glasses produces a better result. Anaglyph is steampunk industrial-age technology after all, and we are in the digital age. It might surprise many readers that anaglyph is still used for anything,… Continue reading
We have come so far these days in VFX. We use computers to do everything, and forget that often the simplest methods are the best. Here is an idea: Put models in front of the camera, and take a picture with real places in the distant background. I think they used that on Aliens and The Abyss, as a matter of fact. (Do not forget the brilliant work in Dune and Conan: the Destroyer.) For us digital geeks out there, that is a dense point sampled, high dynamic range, global illumination algorithm, with energy preserving reflections — in real time. We call it reality.… Continue reading
Stereo vs. Reality Stereo 3D is not “real,” it is an optical illusion. We are all constantly told that stereo 3D is more engaging visual content, but having actually directed stereo VFX and helped create the whole field of Stereo conversion, I will say the verdict among audiences is mixed. I have been involved in IMAX and feature film stereo projects, and seeing the variation of opinion in online reviews; I am dumbfounded that anyone is actually watching the same movie I helped make. Some people love it, and others want their money back (though I have asked for that… Continue reading
If you made super-8mm movies in the late 1970’s to early 1980’s, and loved visual effects, you read CINEMAGIC, originally created by Nightbeast director Don Dohler, and then helmed at Starlog press. (I remember calling David Hutchison and John Clayton to give me information on folks in the SPFX biz quite often). In these magazines you learned stop motion, rear projection, matte painting, foreground miniatures, and prosthetic makeup as low-budget as you could make it. It also allowed you to advertise your productions in a section of each issue. Mark Sullivan (famed matte painter who is also chronicled for his… Continue reading
The Digital Makeup Initiative in practice at MastersFX for Season 4 of Falling Skies. Here is a link to their press release: MASTERSFX Perfects Practical/Digital Effects Mix for Emmy Nominated TV Series “Falling Skies” “The upgrade of MASTERSFX’s Digital Makeup division occurred in tandem with the launch of “Falling Skies.” Johnny Banta, MASTERSFX’s Lead Digital Makeup Artist, says, “Makeup FX have evolved dramatically over the past 30 years — today, better materials and modern techniques are standard fare. But these are just tools in the hands of an artist. The computer is also a tool, and it is our intent to marry… Continue reading
In 1996 the Internet was still young, and George Lucas was making changes to Star Wars. As I was an avid Star Wars fan — it was instrumental in my career choice — I created The Bogus Star Wars Homepage to chronicle it, collecting what the fans were finding, and directing my hopes to what Industrial Light and Magic might do with its new tools. (The page is pretty long in the tooth design-wise, and is a time-capsule of thoughts prior to rerelease) Little did we all know how much would change, but it was incredible to see Star Wars… Continue reading
They used to be called SPECIAL effects, and thats what matte paintings were — alchemy. What else would you call a mixture of paint, glass, and photography with magic as the result? A few years back I slammed together an outline of a book, and invited several matte painters from the Glass pane days to consider documenting the craft for a generation who is rarely taught any art technique, but surviving on raw talent. There was sluggish response at first, thinking that digital artists have little desire to learn the old ways — no longer deemed relevant. I disagree with… Continue reading