Lost Concepts: Part 3 — Falling Skies

This entry is part 3 of 3 in the series Lost Concepts

This entry is part 3 of 3 in the series Lost Concepts

Concept Art by Johnathan Banta

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As part of any creative process, there are a lot of abandoned avenues and choices. When a final  design concept is approved, all other art is shelved and a final creation guided from approved art. It is an evolution, sometimes directed, and occasionally as a last resort. For television work especially, design and manufacture of these creations happens under a very tight … Continue reading

Lost Concepts: Part 2 — Almost Human dMFX

This entry is part 2 of 3 in the series Lost Concepts

This entry is part 2 of 3 in the series Lost Concepts

The Lost Concept Series explores production designs by Johnathan Banta that never saw the light of day — until now.

©2015 Johnathan Banta — for MastersFX

 

There is always so much work that goes into an entertainment property that no one ever sees. Were it not for the books that chronicle the preproduction of … Continue reading

Lost Concepts: Part 1 — Almost Human

This entry is part 1 of 3 in the series Lost Concepts

This entry is part 1 of 3 in the series Lost Concepts

 

Almost Human Concept Art

Occasionally a sketch can become something else.  I have taken to the iPad for illustration, as many have over the past few years.  it is convenient, and allows me to do more finished work as well as sketch on-the-fly.  Tasked to do some concept illustrations for the series Almost Human, I quickly re-purposed one of my sketches for varying concepts of android design for the (unfortunately) cancelled show.  Here are some of them:

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AGsketchbook — Oct. 31, 2014

This entry is part 7 of 10 in the series AGsketchbook

This entry is part 7 of 10 in the series AGsketchbook

The Pride of Frankenstein 

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AGsketchbook — Oct. 26,2014

This entry is part 3 of 10 in the series AGsketchbook

This entry is part 3 of 10 in the series AGsketchbook

Not everything in a sketchbook is a scribble that needs to be finished. Occasionally it is a work of art that has no purpose other than to be drawn. This one was actually inspired by someone holding their fingers to their eyes as glasses. You never know what will inspire you.

 

 

Keep … Continue reading

AGsketchbook — Oct. 19, 2014

This entry is part 2 of 10 in the series AGsketchbook

This entry is part 2 of 10 in the series AGsketchbook

Scribble Ships

It is easy to fall into a pattern or style of illustration. To break the monotony, or creative block I occasionally like to apply an exercise I learned in Art School. The fact is, with a slight application of imagination, even a scribble can look like a face.  Therefore scribble on a page, and find the face. I figured this would work for spacecraft as well.

 

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The AG_Punkwerks Blog — Year One

One Year of Content and Cool Directions.

 

Well folks, it is officially the first anniversary of the AG_Punkwerks blog (Sept. 11 is the actual date, but it went live in October).  Thanks for your readership, and continued enthusiasm for the odd collection of things roughly hung from the limbs of a tree named VFX. Old stuff, new stuff, stuff nobody has seen, and stuff to talk about. You know, lots of stuff — eventually.

What are the results? Many ongoing series:

1. Articles covering the VFX War raging between VFX workers/facilities and government kickbacks throughout the world.  More to come … Continue reading

AGsketchbook — Sept. 28, 2014

This entry is part 1 of 10 in the series AGsketchbook

This entry is part 1 of 10 in the series AGsketchbook

I Love A Good Sketch.

Sketches have a raw energy to them that an inked line sometimes robs in final form.  Do not misunderstand, a fully inked final image when done right is a beauty (Frazetta and Kirby come to mind), but that initial idea and energy are in the sketch many times, and the final is a poor cousin.

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