Tracking for FRINGE Effect — Performance Transfer in Production

Grabbing an Actor’s Performance In 2008 concepts and methods developed working on 3D conversion for IMAX films combined to solve a problem at Zoic studios for the Bad Robot TV series FRINGE. Those IMAX3D films required large amounts of match moved geometry to generate depth information.  During that time I …

How We Faked The Moon Landing: Part 1 — the Visual Effects of Magnificent Desolation 3D

This entry is part 1 of 3 in the series Magnificent Desolation VFX

To the IMAX Moon and Beyond The Moon landings were real — we faked it later. On September 23, 2005,  Magnificent Desolation: Walking on the Moon in 3D released on giant IMAX screens. A 4K stereo3D experience of the Moon landings, and speculative missions from the past and future — which at …