VFX Archaeology: Part 3 — Starship Troopers

This entry is part 3 of 4 in the series VFX_archaeology

Recollections of BOSS FILM STUDIOS     A recent post of one of my photos from Starship Troopers on social media erupted into a lengthy discussion about the BOSS Film work, some of which has heretofore received little mention.  Following is a summary of that discussion, beefed up with a little bit of research from extant sources.  You may have read some of these recollections previously, but I will endeavor to add more detail, to illustrate what it took to make visual effects almost twenty years ago, so please indulge me.  Here goes: It was rumored that Paul Verhoeven saw an image… Continue reading

Starfleet Shipyards — October 1996

In October 1996 the best place for any devotee of Star Trek to be was the Starfleet Shipyards.  These are not the in-cannon fabled shipyards of Mars, nor are they the near earth orbit construction dry-docks.  They are definitely not a large ground-based construction facility in Iowa.  The Starfleet shipyards were in Marina del Rey California, in the backyard of BOSS film studios at the shops of renowned model maker Greg Jein. Greg Jein is associated with almost every incarnation of the USS Enterprise up until Star Trek Deep Space Nine, as well as a plethora of alien ships in that same… Continue reading

VFX Touchstones: Part One — The Code Breakers

Writing Code For VFX Solves Problems, and Motivates Others It is my supposition that everyone in the visual effects business should learn to program, even a little bit, as it opens avenues that were once barriers. Whether writing the code, or just “breaking the code,” it is necessary to expand your skill set while solving problems, and look for solutions outside your immediate surroundings. Several of my inspiring career moments came from people writing software for visual effects — those whom I jauntily call “Code Breakers.” These particular programmers changed how I thought about solving VFX challenges, and altered my… Continue reading

Lost Art of Laine Liska

An Accomplished VFX Artist Leaves A Clandestine Legacy   • Richard Edlund, a close friend of Laine, kindly contributed this card, drawn by Laine for the Holidays. Thank you, Richard. • People working the visual effects field are often artists in many different disciplines. I am also a cartoonist, having published several strips, and I enjoy funny behind the scenes jokes scribbled by artists under pressure — I honed a lot of my skills perusing the sci-FI cartoons in the editorial pages of Starlog Magazine, and that was a great collection of cartoons by humorists, but not necessarily created in… Continue reading

BOSS Film Studios – The Last Watch

Information and title updated 03/20/2014 A patch from the old Boss Film Days. The 65MM in the title says it all.   I was there at the end. Richard Edlund’s BOSS film studios  (named after his favorite shotgun, but originally BOSS FILM CORPORATION **) was a powerhouse of creativity. It followed in the tradition set by Doug Trumbull’s Entertainment Effects Group, which Edlund purchased to form BOSS when he left Industrial Light and Magic: 65mm image acquisition and compositing. On the heels of the visual effects revival, Edlund and his team produced two benchmarks of visual effects, namely 2010: The… Continue reading