How We Faked The Moon Landing: Part 3 — The Visual Effects of Magnificent Desolation

This entry is part 3 of 3 in the series Magnificent Desolation VFX

This entry is part 3 of 3 in the series Magnificent Desolation VFX

To the IMAX Moon and Beyond
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Filming on location is not an option.

On September 23, 2005, Magnificent Desolation: Walking on the Moon in 3D released on giant IMAX screens. It is a 4K stereo3D experience of the moon landings, and speculative missions from the past and future. The … Continue reading

How We Faked the Moon Landing: Part 2 — the Visual Effects of Magnificent Desolation

This entry is part 2 of 3 in the series Magnificent Desolation VFX

This entry is part 2 of 3 in the series Magnificent Desolation VFX

To the IMAX Moon and Beyond

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We didn’t have their giant rockets, so we faked it later.

On September 23, 2005, Magnificent Desolation: Walking on the Moon in 3D released on giant IMAX screens. It is a 4K stereo3D experience of the moon landings, and speculative missions from the past … Continue reading

How We Faked The Moon Landing: Part 1 — the Visual Effects of Magnificent Desolation 3D

This entry is part 1 of 3 in the series Magnificent Desolation VFX

This entry is part 1 of 3 in the series Magnificent Desolation VFX

To the IMAX Moon and Beyond

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The Moon landings were real — we faked it later.

On September 23, 2005,  Magnificent Desolation: Walking on the Moon in 3D released on giant IMAX screens. A 4K stereo3D experience of the Moon landings, and speculative missions from the past and future — which … Continue reading

Gorilla VFX: Episode 3 — Fun With Toys and Mirrors

This entry is part 3 of 3 in the series Gorilla VFX

This entry is part 3 of 3 in the series Gorilla VFX

Simple and Fun VFX Distraction.

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We all love high end Visual Effects, but anyone who loves them as much as those who do it for a career, sometimes enjoy the simplicity of doing things the film school/garage band way. As kids we devoured Cinemagic, and Cinefex magazines, and hand back-wound super-8 mm cartridges, to … Continue reading

Lost Concepts: Part 2 — Almost Human dMFX

This entry is part 2 of 3 in the series Lost Concepts

This entry is part 2 of 3 in the series Lost Concepts

The Lost Concept Series explores production designs by Johnathan Banta that never saw the light of day — until now.

©2015 Johnathan Banta — for MastersFX

 

There is always so much work that goes into an entertainment property that no one ever sees. Were it not for the books that chronicle the preproduction of … Continue reading

Vector-based Particle Emission: A 2D Method for Complex Particle Motion

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Using Motion Vectors as Fluid Forces

I was stuck. The particular scene In front of me required that a character from existing footage be combined with tentacles of my own making, repositioned to come out of water at the edge of screen, combined with a sky matte painting, and fling water off of its body at every flick or tiny movement. Time was as usual, … Continue reading

Gorilla VFX : Episode 2 — What I Learned From Spider-Man

This gallery contains 10 photos.

This entry is part 2 of 3 in the series Gorilla VFX

This entry is part 2 of 3 in the series Gorilla VFX

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Two Simple Tricks For Professional Results.

After Jumanji it was all about gamma blasting to check the black levels, but with the 2002 Spider-Man talk at SIGGRAPH, two new composite analysis methods came to the forefront to improve quality — and almost nobody noticed.

There he was, John Dykstra, at the front of the theater … Continue reading

Gorilla VFX: Episode 1 — Couch Clouds

This entry is part 1 of 3 in the series Gorilla VFX

This entry is part 1 of 3 in the series Gorilla VFX

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The title is not spelled wrong. Guerrillas are crafty, live by the seat of their pants fighters on the front lines. Gorillas are rough,  hit-it-with-your-fists solvers of problems. Both of these are distinct VFX mind-sets we embrace. This series explores solutions to problems that are a little unorthodox, but effective.  What’s outside the frame … Continue reading

Digital Makeup Joins The Stage February 2, 2014

Todd Masters and Johnathan Banta At The Digital Days Conference.

The Digital Days Conference kicks off Saturday Feb 1, 2014. Todd Masters and Johnathan Banta (spelled wrong on their website) of MastersFX join a panel Sunday to talk about the convergence of practical and digital effects.

Join us as we talk of the crossing between digits and digital.

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UPDATE:
The time of the … Continue reading