How We Faked The Moon Landing: Part 3 — The Visual Effects of Magnificent Desolation

This entry is part 3 of 4 in the series Magnificent Desolation VFX

To the IMAX Moon and Beyond Filming on location is not an option. On September 23, 2005, Magnificent Desolation: Walking on the Moon in 3D released on giant IMAX screens. It is a 4K stereo3D experience of the moon landings, and speculative missions from the past and future. The film …

How We Faked the Moon Landing: Part 2 — the Visual Effects of Magnificent Desolation

This entry is part 2 of 4 in the series Magnificent Desolation VFX

To the IMAX Moon and Beyond We didn’t have their giant rockets, so we faked it later. On September 23, 2005, Magnificent Desolation: Walking on the Moon in 3D released on giant IMAX screens. It is a 4K stereo3D experience of the moon landings, and speculative missions from the past …

How We Faked The Moon Landing: Part 1 — the Visual Effects of Magnificent Desolation 3D

This entry is part 1 of 4 in the series Magnificent Desolation VFX

To the IMAX Moon and Beyond The Moon landings were real — we faked it later. On September 23, 2005,  Magnificent Desolation: Walking on the Moon in 3D released on giant IMAX screens. A 4K stereo3D experience of the Moon landings, and speculative missions from the past and future — which at …

VFX Archaeology — The Lost Empire Strikes Back

This entry is part 2 of 8 in the series VFX_archaeology

Exploring the Evolution of a Lost Shot From Script to Screen [Image from the Empire Strikes Back Blu-ray. Color correction emphasizes blue spill that was normally lost to viewer.] The near final shot of The Empire Strikes Back (TESB) of the Millenium Falcon flying off into the sunset — or rather …

Gorilla VFX: Episode 3 — Fun With Toys and Mirrors

This entry is part 3 of 3 in the series Gorilla VFX

Simple and Fun VFX Distraction. We all love high end Visual Effects, but anyone who loves them as much as those who do it for a career, sometimes enjoy the simplicity of doing things the film school/garage band way. As kids we devoured Cinemagic, and Cinefex magazines, and hand back-wound …

The Force Awakens, and the State of 3D conversion

Star Wars: The Force Awakens Stereo Conversion is Awe Inspiring and You Should See It. In a darkened IMAX3D theater I saw Star Wars: the Force Awakens for the second time. My first viewing was at the Motion Picture Academy screening with JJ Abrams, Kathleen Kennedy, Roger Guyett, and many others. …

VFX Touchstones: Part One — The Code Breakers

Writing Code For VFX Solves Problems, and Motivates Others It is my supposition that everyone in the visual effects business should learn to program, even a little bit, as it opens avenues that were once barriers. Whether writing the code, or just “breaking the code,” it is necessary to expand …

Jason Jue — 1977-2015 — The Sassoon Six Minus One

“I sit on the beach, drink instant coffee, and dive when I can.” Jason Jue   On April 5, 2015,  The Digital Makeup Initiative,  Stereo VFX, and Stereo Conversion Communities lost one of its pioneers.  Jason Jue, VFX supervisor, compositor, and avid diver passed away. Those who knew him grieve with …

Lost Concepts: Part 2 — Almost Human dMFX

This entry is part 2 of 4 in the series Lost Concepts

The Lost Concept Series explores production designs by Johnathan Banta that never saw the light of day — until now.   There is always so much work that goes into an entertainment property that no one ever sees. Were it not for the books that chronicle the preproduction of Star Wars, …

Fringe to Falling Skies — The Unwanted Rise of Digital Makeup

This entry is part 1 of 3 in the series The dMFX Chronicles

It Came From the 1990’s Okay, this will take a little bit of back-story… In 1997, I started to write an article in conjunction with Digital Domain’s Andre Bustanoby (fresh off of Titanic VFX) for the (now archival) website VFXHQ.  This article was to chronicle what we saw as the beginning of a new …

Vector-based Particle Emission: A 2D Method for Complex Particle Motion

    Using Motion Vectors as Fluid Forces I was stuck. The particular scene In front of me required that a character from existing footage be combined with tentacles of my own making, repositioned to come out of water at the edge of screen, combined with a sky matte painting, …

Lost Concepts: Part 1 — Almost Human

This entry is part 1 of 4 in the series Lost Concepts

  Almost Human Concept Art Occasionally a sketch can become something else.  I have taken to the iPad for illustration, as many have over the past few years.  it is convenient, and allows me to do more finished work as well as sketch on-the-fly.  Tasked to do some concept illustrations …

The Missing Millennium Falcon?

This entry is part 1 of 8 in the series VFX_archaeology

Evolution of a Design This article contains an image recreated from memory of an actual  photo in an ex-ILMer’s archive — it is a re-creation for research purposes only, and not an official StarWars art piece. (However, the design has been verified to exist in the LFL archives by an insider.) …

Gorilla VFX : Episode 2 — What I Learned From Spider-Man

This entry is part 2 of 3 in the series Gorilla VFX

  Two Simple Tricks For Professional Results. After the 1995 film Jumanji, checking the color of composited elements in a Visual effects scene was all about gamma blasting, and adjusting black levels. That rule-of-thumb changed during the 2002 Spider-Man talk at SIGGRAPH, as two new composite analysis methods leapt to the forefront to …